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	<title>Comments on: High Performance AS3 3D Ornaments</title>
	<atom:link href="http://www.pixelwit.com/blog/2007/12/high-performance-as3-3d-ornaments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pixelwit.com/blog/2007/12/high-performance-as3-3d-ornaments/</link>
	<description>Making Flash Go</description>
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		<title>By: Pixelwit</title>
		<link>http://www.pixelwit.com/blog/2007/12/high-performance-as3-3d-ornaments/comment-page-1/#comment-6750</link>
		<dc:creator>Pixelwit</dc:creator>
		<pubDate>Thu, 20 Dec 2007 10:41:28 +0000</pubDate>
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		<description>Impressive indeed.

I just got Essential ActionScript 3 by Colin Moock, maybe I&#039;ll learn this AS3 stuff yet.</description>
		<content:encoded><![CDATA[<p>Impressive indeed.</p>
<p>I just got Essential ActionScript 3 by Colin Moock, maybe I&#8217;ll learn this AS3 stuff yet.</p>
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		<title>By: nwebb</title>
		<link>http://www.pixelwit.com/blog/2007/12/high-performance-as3-3d-ornaments/comment-page-1/#comment-6749</link>
		<dc:creator>nwebb</dc:creator>
		<pubDate>Thu, 20 Dec 2007 10:33:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelwit.com/blog/2007/12/05/high-performance-as3-3d-ornaments/#comment-6749</guid>
		<description>That&#039;s what I meant - still extremely impressive :]</description>
		<content:encoded><![CDATA[<p>That&#8217;s what I meant &#8211; still extremely impressive :]</p>
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		<title>By: Pixelwit</title>
		<link>http://www.pixelwit.com/blog/2007/12/high-performance-as3-3d-ornaments/comment-page-1/#comment-6748</link>
		<dc:creator>Pixelwit</dc:creator>
		<pubDate>Thu, 20 Dec 2007 10:19:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelwit.com/blog/2007/12/05/high-performance-as3-3d-ornaments/#comment-6748</guid>
		<description>Sure, that&#039;s an easy one.  There&#039;s only one object on the screen (a bitmap).  ;)

I think the real &#039;performance&#039; is in calculating the interaction of that many virtual objects.  I&#039;m pretty sure drawing each graphic to the main bitmap with filters is a chore too, but nowhere near as difficult as trying to draw that many MovieClips in older players.</description>
		<content:encoded><![CDATA[<p>Sure, that&#8217;s an easy one.  There&#8217;s only one object on the screen (a bitmap).  <img src='http://www.pixelwit.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I think the real &#8216;performance&#8217; is in calculating the interaction of that many virtual objects.  I&#8217;m pretty sure drawing each graphic to the main bitmap with filters is a chore too, but nowhere near as difficult as trying to draw that many MovieClips in older players.</p>
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		<title>By: nwebb</title>
		<link>http://www.pixelwit.com/blog/2007/12/high-performance-as3-3d-ornaments/comment-page-1/#comment-6747</link>
		<dc:creator>nwebb</dc:creator>
		<pubDate>Thu, 20 Dec 2007 10:05:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelwit.com/blog/2007/12/05/high-performance-as3-3d-ornaments/#comment-6747</guid>
		<description>+5000 for me too before any real lag kicks in. 
Any idea how it copes this well with so many objects on screen at once?</description>
		<content:encoded><![CDATA[<p>+5000 for me too before any real lag kicks in.<br />
Any idea how it copes this well with so many objects on screen at once?</p>
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		<title>By: Pixelwit</title>
		<link>http://www.pixelwit.com/blog/2007/12/high-performance-as3-3d-ornaments/comment-page-1/#comment-6745</link>
		<dc:creator>Pixelwit</dc:creator>
		<pubDate>Thu, 20 Dec 2007 09:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelwit.com/blog/2007/12/05/high-performance-as3-3d-ornaments/#comment-6745</guid>
		<description>Thanks Neil, how many particles can you show at once?</description>
		<content:encoded><![CDATA[<p>Thanks Neil, how many particles can you show at once?</p>
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