Articles Tagged "Bug"

FullScreen OnMouseMove Bug

stinkbugHere’s an interesting fact: Going to FullScreen mode causes Flash to temporarily stop executing all onMouseMove events.

I’m sure if someone from Adobe was pressed hard enough they might be able to provide some convoluted ~logical~ reasons why going into full-screen mode stops all onMouseMove events but I’m not buying it. I wasted a few frustrating hours figuring this out and when I searched the web to confirm my suspicions I found no mention of this “feature” so I’m calling it what it is, a BUG.

Here, take a look at this ugly SWF (move your mouse around to draw a line whenever the OnMouseMove event is fired and then press the blue square to toggle fullScreen mode)
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Spin the Black Circle Rotation Bug

It’s not often that 2 disparate articles on PixelWit.com coincide so I thought I’d tell you about my recent experience.

In my Ten Fun Flash Games article I mentioned a game called Spin the Black Circle. In another article about my experience with a Flash Rotation Bug I said, “I’m surprised I haven’t heard more about this particular bug since the conditions which cause it would seem fairly common.” Well guess what…. The Flash Rotation bug can also be found in the Spin the Black Circle game.

If you happen to know the developer Alejandro Guillen and would like to tell him about it, or if you just want to see the bug for yourself you can do the following
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Flash Rotation Bug (with Fix)

I recently ran into a nasty “little” bug in Flash that happened to eat up a “big” chunk of my time. I’m surprised I haven’t heard more about this particular bug since the conditions which cause it would seem fairly common.

Let’s say you’re using an onEnterFrame event to count frames as they pass with code like this:

//
//
var count = 0;
onEnterFrame = function(){
    count++;
}
//
//

Now let’s suppose we want to rotate an arrow 1 degree every time a frame passes. We could write code like the following:
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